

I'm genuinely not sure what feats to take with this build since it's mostly support and won't be doing much damage. Mantis Style at level 3 for the stunning fist DC buff, Boon Companion at 5.

Rest of the levels in Sensei so I can eventually start handing out ki abilities to teammates, and stunning fists with stupidly high DCs since I can afford to focus entirely on Wisdom, since it covers attack rolls, AC, almost all skill bonuses, initiative, ki pool, and save DCs.įor feats, taking Extra Performance at level 1 for Sensei's Advice, but I still have my monk bonus feat and my human level 1 feat I'm not sure of. Back to monk for 2 levels to pick up Barkskin at Monk 4 (CL6 for 3 natural armor), and a final, third level in Inquisitor so the Roc advances to large size and I can slap a saddle on the fucker for Sensei's Aerial Advice.

Traits: Wisdom in the Flesh (Climb), Magical Knack (Monk, lel)įirst 2 levels in monk to get WIS to attack rolls and AC/CMD, then 2 levels in Inquisitor for the WIS to initiative and social skills. Sensei Qinggong Monk X / Sacred Huntmaster Inquisitor 3
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I should have done the CotCT rewrite where Ileosa started off as a likable, if somewhat naive and petulant noble, who was being manipulated during the king's death and eventually possessed by Kazavon, giving PCs an eventual goal to free her from the Crown.Īt any rate, can I get my shit build rated /pgg/? Planning on using this for my next character as a support/face/knowledge bot with backup melee. Now we're on our way to the Negative Energy Plane to deal with the general corrupting things there, then hopefully once we deal with that we'll try to do something about the Lich himself. Destroying the general freed his corrupting influence, however, which allowed the Plane to purge itself of the plague that had been wrought upon it. Nothing could die and everything was just taking in more and more energy, growing fat and slowly congealing together until the amount of creatures couldn't even be ascertained and could be walked upon like solid ground. We, in turn, have succeeded in destroying one of the Lich's generals, an Elf that had taken control of the Positive Energy Plane and was corrupting it with life everywhere. Right now the other 3 Horsemen are also in the middle of trying to stymie this by fighting against his agents, but in our last session we were informed that War bit the dust, so only Pestilence and Famine remain. This is even affecting the gods themselves, if we don't stop this from happening Charon has kindly informed us that everyone WILL die and the Lich will use this newly wrought power to bring everything to zero. Long story short an Uberlich has taken control of the Starstone and has used its power to lock away Pharasma, thus throwing everything out of wack and disrupting the balance of life and death. Second game was a lot more involved, it's a high-level campaign where we've returned to an old set of characters to push them further than we've gone before both in the sense of levels (we've hardly, if ever, played above level 12 in any given campaign) as well as with the sheer scale of events that are transpiring. The first game was Zeitgeist, it's the first 3rd party campaign but we ended at a good pausing point regardless so it worked out. This could even be used for a more multiversal cosmology: the Plane of Fire as a conflagrant titan blazing across an Elemental Chaos would be rather rad, especially when it crosses near the leviathan that is the Plane of Water, boiling the sea and kicking up plumes of steam.Ĭould it make for a good basis for a setting's layout? Such a setup looks incredible when properly depicted, especially when looking upon the more identifiably creature-like parts of a titan in motion. Spelljammer also had a gas giant called Alabeth, where people lived atop and inside massive, floating creatures called "holbags."īut it really took until Xenoblade and Xenoblade 2 (the latter more so) for me to visually grasp the majesty and exoticness of it all. 2e's Spelljammer had something exactly like this in the crystal sphere named Herdspace, where moon- or world-sized megafauna grazed across a solar-system-sized savanna. Sure, the idea is nothing original, even by the standards of generic old D&D. To combine the two, so that you have multiple titans in an ocean of clouds, each of which boasts their own thriving populations along the exterior and/or interior of the titan? Now we have something interesting. Would anyone be interested in a game set in a Xenoblade 1- or 2-like world, at least as far as the very cool topography is concerned?Ī "floating islands on a sea of clouds" setting? Been there, done that, a hundred and one times.Ī "takes place on the back of a titanic, pseudo-godly entity"? Hello there, A'tuin.
